The game
Kim, 23, has just moved to Port-Lilas. With Roucou, a deadpan pigeon, Kim faces everyday situations: shopping, money, getting around, work, health, leisure, relationships. Each episode covers one theme, with surprises to solve, emotions to go through and relationships to build.
The game is inspired by “point-and-click” adventure games for children: you explore, you click on everything, you pick up objects, you play mini-games. Here, the heroes are young adults and the situations are real. It is aimed at adults with an intellectual disability who live in the “ordinary world”.
Where the project stands
- Episode 1, “À table, Kim !” (“Dinner, Kim!”): shopping, money, cooking safely, having friends over. Playable, 60 to 90 minutes.
- Episode 2, “Le bus de 7 h 42” (“The 7:42 bus”): the timetable, the line map, the ticket, a cancelled bus, asking the way. Playable, 30 to 45 minutes.
- Episodes 3 to 15: planned. Money, work, housing, health, outings, relationships, the internet, paperwork, emergencies, purchases, travel, strong emotions, then the finale.
- 3D view: a trial, for episode 1 only. It still has to be tested with players before going further.
- Languages and countries: French from France and Switzerland, German from Germany and Switzerland, English from the United Kingdom. Prices, currency, emergency numbers and the voice follow the country.
Playing without help
- Everything is read aloud: the speed can be adjusted, and every text has a button to hear it again.
- A pictogram on every idea: short sentences, inspired by Easy Read (FALC), and text that can be enlarged.
- The scout's three steps come back everywhere: Stop, I think, I choose or I ask for help.
- No “you lose”: a mistake gets an explanation, then you try again.
- You are never stuck: hints on three levels, a “Where to click?” button and the day's schedule.
- No time pressure: a click is enough, no drag and drop. You can leave at any time.
Try the game
The game opens in the browser, on a computer or on a tablet in landscape. Nothing to install. A guide for carers and support workers is in the game, on the home screen.
No account, no ads, and the game collects no data: the save stays in the browser. One exception only: the “online” voices of Edge or Chrome send the text being read, including the player's first name, to Microsoft or Google. You turn them off in Settings.
The 3D view is a trial: it covers episode 1 only, and the game stays in 2D on a device that cannot display it. The game remembers it on the device; you turn it off in Settings.










